![]() ![]() ![]() Cold is a good dynamic to add but I wouldn't want the sequel to Below Zero to add yet another dynamic.It more or less provides the small size and speed of the Seamoth with the flexibility of the Cyclops submarine in something more compact yes there's a shared planet, some of the same ships/tech and a couple of the same people playing secondary roles in both but otherwise it feels a bit disconnected. It's like going straight from Episode 1 to Episode 4 of Star Wars. I think this might have been better off as a legitimate expansion of the original - a superset of the original's map and story but with a new protagonist. It's not a negative at all but I don't have the same "I gotta learn more about this crazy world" energy I did in the original. However everything feels a bit artificial and distant. there's equal or more content than the original and fairly good voice acting. The story is serviceable but feels a bit flat.Certainly there are plenty of scary and tense moments. I don't quite feel the same level of dread and fear in certain biomes that I did in the original Subnautica, although I'm not sure if that's simply due to my experience with the series vs.The world is markedly smaller than the original Subnautica but I think it's of higher quality and greater curation.I had one issue with the first one where I lost the plot, felt it could have been a bit more clear, but once I found it (had to find a walkthrough) it was a eureka moment and the game just had my attention for that playthrough and several others.īelow Zero, I might do one more playthrough, just to see where I got off the tracks.Ĭlick to expand.Bullitt more or less covered it. I still don't know what I did "wrong" on my playthrough to get me down my tangled mess of an experience. Now, had this been in hour #2, instead of my hour #29, I might feel differently about my game experience, but I just felt like this one was herding cats to find the plot. the plot finally came together and shit started to make sense. I just finished the game, and when you are going to "do the thing that's the end of the game" I stumbled across what was obviously a newbie area (or supposed to have been) where. I was obviously missing some parts which should have taken me down the plotline correctly, but it didn't connect for me, on my playthrough. I got immediately sidetracked on the end-game, some 2 hours into the playthrough. ![]() The game did NOT flow, or I simply missed some of the telegraph moments. Release date popped up, thought "Neat!! Time for another good swimmy time in the ocean" I was forced to start a new game (no problem, haven't played it in 2 years) and what a disjointed bloody mess. I knew that the story was not finished, so I put it down and kinda forgot about it. I fired it up, but I could not get hooked whatsoever. I purchased Below Zero, day1 of early access. Finished the game, have nothing but praise. The first Subnautica, I played the absolute shit out of, each significant milestone, I'd start a new game and push forward from the start. While it's still EA, from my perspective the game is effectively done. it's not quite as terrifying for me as its predecessor but I don't know if that's the game or simply meīut all the things you love from the original are intact including fantastical biomes, superb controls, and the smoothest base building one can find anywhere. with voice acting added, the story feels richer and more compelling seamoths and the submarine give way to a modular "seatrain" as well as a land vehicle For those who played the original, Below Zero is quite similar in feel but there are some differences: The story is implemented and content is now voiced, and I simply love this game. I've been playing the follow-up to Subnautica for about a year now on Steam EA and with the February 25th "Seaworthy Update" I can personally attest to the game being feature complete and rock solid. ![]()
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