(“Cereal? Spoon? Plate? Salad? Soup?”) Probably the most laughter that’s ever occurred on my watch. So far, my favorite moment has been for the keyword “Chiptole,” for which half the classroom devolved into students shouting “Bowl! Bowl! BOWL! BOWL!” at their flustered classmate. Something easy and low-barrier to engage students from the get-go. Note that these are general words, not library-y words. Usually, students get between 2 and 7 words. Both teams get 2 rounds, meaning the game lasts around 4 minutes total (plus some banter in between). Both volunteers can guess when it’s their team’s turn (so that they don’t feel so alone at the front of the room, especially when they’re not doing well). I ask for 2 volunteers from each side of the room. I did this because sometimes Powerpoint glitches out when “restarting” the same gif on a different page.) (This version includes different timer gifs on each page. Two volunteers from each side of the room stand in front of the projector screen so they can’t see the words, but their teammates can.ĭownload my PowerPoint slides for adapted Heads Up! (adapt further and reuse freely) » It’s a little hokey - it’s just a list of words that appear on-click next to a one-minute timer gif. It’s a great way to get students thinking about synonyms and related words for keywords, and it absolutely starts the class session off with a high energy level.īecause this is happening in the library classroom, I have adapted Heads Up! for a PowerPoint presentation. Heads Up! is an iOS/Android app from Ellen DeGeneres (et al.) based on the old game Password, wherein the player who’s “it” must guess a word they can’t see based on hints from their teammates. One in particular has been a breakout success for my own teaching. I frequently refer to “ Don’t Do Their Work: Active Learning and Database Instruction,” a fantastic article in LOEX by Jennifer Sterling, which covers different active-learning activities she uses in her classroom. Typically, I cover library research basics in the sessions I teach: breaking a research question down into keywords (this is hard for freshmen!) and finding books/articles. Since my John Jay colleague Kathleen Collins wrote about using active learning strategies in library “one-shot” sessions, I’ve been experimenting with games and hands-on activities to keep students engaged in the material.
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